Project Euler is a series of challenging mathematical/computer programming problems that will require more than just mathematical insights to solve. Although mathematics will help you arrive at elegant and efficient methods, the use of a computer and programming skills will be required to solve most problems.When I learn a new programming language, one of the first tasks is to implement at least the first 10 Project Euler problems (they are quite easy) and often the next 40. Here is a list of to my implementations (search for "Euler"). Many of these languages are very highlevel which makes it's even easier to solve the tasks, especially if they support arbitrary precision. The number indicates the problems implemented.

The motivation for starting Project Euler, and its continuation, is to provide a platform for the inquiring mind to delve into unfamiliar areas and learn new concepts in a fun and recreational context.

- APL (1..10)
- Frink (1..50)
- Icon/Unicon (1..47)
- J (1..13)
- Kona/K The entries are from Kona's Project Euler Gode Golf page. (I'm hakank, and not the implementor of the shortest programs for the 10 first problems.)
- Perl6 (1..19 - some)
- Poplog/Pop-11 (1..49)
- SETL (1..50)
- SetlX (1..50)
- Mathematica (1..20, 22,24..26,28..32,34,36,48)
- B-Prolog (1..11)
- Picat (1..50)

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