Here are some new Answer Set Programming (ASP) programs not mentioned before.
They are in about the order they where implemented. All of them are
also at my
Answer Set Programming page.
Other implementations: Almost all of these problem have been implemented earlier in a couple of CP systems, but instead of linking to all of these individually, I have linked to the problem entry at my
Common constraint programming problems. That page contains all of the problems that have been implemented in at least two different CP systems (242 as of writing), and now also contains my ASP programs (83 right now). There are 59 problems which has been been implemented in at least 6 systems. (4 problems has been implemented in all 12 systems:(Survo Puzzle, Seseman, Quasigroup Completion, and Coins Grid).
Finding celebrities
Encoding:
finding_celebrities.lp
From Uwe Hoffmann's
Finding celebrities at a party (PDF):
Problem: Given a list of people at a party and for each person the list of
people they know at the party, we want to find the celebrities at the party.
A celebrity is a person that everybody at the party knows but that
only knows other celebrities. At least one celebrity is present at the party.
(The paper includes an implementation in Scala.)
In summary: Find some distinct clique where everyone known a celebrity, and all celebrities only know all other celebrities.
Here's the code:
knows(adam, dan;alice;peter;eva).
knows(dan, adam;alice;peter).
knows(eva, alice;peter).
knows(alice, peter).
knows(peter, alice).
person(X) :- knows(X, _).
num_p(N) :- N = #sum [person(P) ].
% 1) a person is a celebrity if everyone
% knows P
celebrity(C) :-
person(C),
num_p(N),
N-1 { knows(P, C) : person(P) } N-1.
% 2) and the celebrities only know other
% celebrities, i.e.
% C is not a celebrity if he/she
% knows anyone that is not a celebrity)
:- celebrity(C), person(C), not celebrity(P), knows(C, P).
Solution:
celebrity(alice) celebrity(peter)
See
other implementations
Building blocks
Encodings:
building_blocks.lp
building_blocks2.lp: faster version
From Brown Buffalo logic puzzle collection (with implementations in Prolog):
BuildingBlocksClues:
Each of four alphabet blocks has a single letter of the alphabet on each
of its six sides. In all, the four blocks contain every letter but
Q and Z. By arranging the blocks in various ways, you can spell all of
the words listed below. Can you figure out how the letters are arranged
on the four blocks?
BAKE ONYX ECHO OVAL
GIRD SMUG JUMP TORN
LUCK VINY LUSH WRAP
This was quite easy to implement. However, here - as well as in some other ASP encodings - I really miss the global constraint
alldifferent
that is so convenient in constraint programming systems. Here is my first version of ensuring that the letters of a word (
L1, L2, L3, L4
) should be on a different die. The words are represented as
word(b,a,k,e).
.
% the letters of each word must be on
% difference dice
diff(L1,L2,L3,L4) :-
letters(L1;L2;L3;L4),
d(D1;D2;D3;D4),
letter(L1,D1),
letter(L2,D2),
letter(L3,D3),
letter(L4,D4),
% explicitly state the diffs
D1 != D2,
D1 != D3,
D1 != D4,
D2 != D3,
D2 != D4,
D3 != D4.
:- not diff(L1,L2,L3,L4),
word(L1,L2,L3,L4).
Performance: It takes 1 minute and 10 seconds for gringo/clasp to generate all 24 solutions.
The grounding takes much of this time: 30 seconds.
The second version,
building_blocks2.lp, use another representation, where the words instead are defined as
word(1, b).
word(1, a).
word(1, k).
word(1, e).
% ...
Or shorter as
word(1, b;a;k;e).
.
Now we can encode the problem as:
words(1..12).
letters(a;b;c;d;e;f;g;h;i;j;k;l;m;n;o;p;r;s;t;u;v;w;x;y).
d(1..4).
1 { letter(Letter, Dice) : d(Dice) } 1 :- letters(Letter).
6 { letter(Letter, Dice) : letters(Letter) } 6 :- d(Dice).
:- words(W),
word(W, L1),
word(W, L2),
L1 < L2,
letter(L1,D1),
letter(L2,D2),
D1==D2.
Performance: This version is much faster than the first approach. Generating all 24
solution now takes 10 seconds (which essentially is the grounding time).
But it's still slow: all the CP implementations generates all solutions well under one second.
See
other implementations
Labeled dice
Encoding:
labeled_dice.lp
From Jim Orlin's
Colored letters, labeled dice: a logic puzzle:
My daughter Jenn bough a puzzle book, and showed me a cute puzzle. There
are 13 words as follows: BUOY, CAVE, CELT, FLUB, FORK, HEMP, JUDY,
JUNK, LIMN, QUIP, SWAG, VISA, WISH.
There are 24 different letters that appear in the 13 words. The question
is: can one assign the 24 letters to 4 different cubes so that the
four letters of each word appears on different cubes. (There is one
letter from each word on each cube.) It might be fun for you to try
it. I'll give a small hint at the end of this post. The puzzle was
created by Humphrey Dudley.
The encoding is very similar to the building blocks problem (see above)
See
other implementations
SEND+MORE=MONEY, variant with fixed M
Encoding:
send_more_money_b.lp
In
A first look at Answer Set Programming I complained that Clingo was very slow on these kind of alphametic puzzles (the reason was the grounding time). However, when
M
is fixed to the value 1 it takes just 5 seconds to solve it, in comparison to 45 seconds when M is "free" (i.e. just > 0).
Project Euler problem 1
Encoding:
euler1.lp
Project Euler problem 1:
If we list all the natural numbers below 10 that are multiples of 3 or 5,
we get 3, 5, 6 and 9. The sum of these multiples is 23.
Find the sum of all the multiples of 3 or 5 below 1000.
Here is the complete model.
#const n=1000.
number(1..n).
mod_test(N) :- number(N), N #mod 3 == 0.
mod_test(N) :- number(N), N #mod 5 == 0.
total(Sum) :- Sum = #sum [mod_test(N) : number(N) : N < n = N].
#hide.
#show total(Sum).
Note that the two
mod_test
predicates are to be seend as
or,
i.e. either multiple of 3 or multiple of 5.
Project Euler problem 2
Encoding:
euler2.lp
Project Euler problem 2 involving Fibonacci numbers.
Each new term in the Fibonacci sequence is generated by adding the
previous two terms. By starting with 1 and 2, the first 10 terms will be:
1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ...
Find the sum of all the even-valued terms in the sequence which do not
exceed four million.
#const n=45. % max value of N
#const limit = 4000000.
number(1..n).
fib(0, 1).
fib(1, 1).
fib(N, X1 + X2) :- number(N), N > 1, fib(N - 1, X1), fib(N - 2, X2).
total(Sum) :- Sum = #sum [fib(N, Res) : Res < limit : Res #mod 2 == 0 = Res].
The predicate
total(Sum)
contains the answer.
Prime numbers, small excursion in number theory
Encoding:
prime_number.lp
This is small excursion in number theory. Unfortunately gringo don't support arbitrary precision, and the grounding takes long time so this is usable only for small(ish) numbers.
Some definition of primes:
A number N is a prime number if there is no number I: 2..N / 2 such that N % I == 0.
This translates quite well in ASP, where the set notation (
{ ... } 0
) mean that
the set should be empty, i.e. the cardinality of the set is 0.
prime(N) :-
number(N),
N > 1,
{ number(I) : I > 1 : I < 1+(N #div 2) : N #mod I == 0} 0.
Another way of defining prime numbers:
A number N ( > 1) is a prime number if it has no divisors.
divisor(N, I) :- number(I), I > 1, I < 1+(N #div 2), N #mod I == 0, number(N), N > 1.
prime2(N) :- number(N), N > 1, {divisor(N,I) : number(I) } 0.
A Coin problem
Encoding:
coins3.lp
From "The ECLiPSe Book" pages 99f and 234 ff (the ECLiPSe encoding is at page 236.).
What is the minimum number of coins that allows one to pay _exactly_
any amount smaller than one Euro? Recall that there are six different
euro cents, of denomination 1, 2, 5, 10, 20, 50
This was harder than I first thought, and was on the wrong track at first. The solution
I settled on was to define
x(Coin, N)
so that N is the maximum value for the N in
y
(the "matrix" for all combinations of values).
#const max_val = 99.
#const max_amount = 5.
coins(1;2;5;10;25;50).
val(1..max_val). % total
amount(0..max_amount). % max amount per coin
% ensure that all number 1..max_val
% are summed in some way
Value #sum [y(Value, Coin, N) : coins(Coin) : N*Coin <= Value : amount(N) = N*Coin] Value :- val(Value).
% x(Coin, N):
% for each coins Coin, N is the maximum value
% in all y's for this Coin
x(Coin, N) :-
coins(Coin),
amount(N),
N = #max[y(Value, Coin, N2) : val(Value) : amount(N2) = N2].
total(Total) :- Total = #sum [x(Coin, N) = N].
% Object: Minimize the total number of coins.
#minimize [x(Value, N) = N].
See
other implementations
Set Covering Deployment
Encoding:
set_covering_deployment.lp
From Math World
SetCoveringDeployment:
Set covering deployment (sometimes written "set-covering deployment" and abbreviated
SCDP for "set covering deployment problem") seeks an optimal stationing of troops
in a set of regions so that a relatively small number of troop units can control
a large geographic region. ReVelle and Rosing (2000) first described this in a
study of Emperor Constantine the Great's mobile field army placements to secure
the Roman Empire.
Here is my encoding, except for the matrix of neighbour regions (in
matrix(Region1, Region2)
:
#const n=8. % number of cities
cities(1..n).
army(0..1).
% unique indices of the cities
1 { x(City, Army1, Army2) : army(Army1;Army2) } 1 :- cities(City).
% Constraint 1: There is always an army in a city (+ maybe a backup)
% Or rather: Is there is a backup, there must be an an army
:- x(City, Army1, Army2), Army1 < Army2.
% Constraint 2: There should always be an backup army near every city
:- x(City, Army11, Army12), S = #sum[ x(City2, Army21, Army22) : matrix(City, City2) = Army22], Army11 + S < 1.
% show the selected cities with name
selected(City, Name, Army1, Army2) :- x(City, Army1, Army2), Army1 > 0, name(City, Name).
#minimize [x(City, Army1, Army2) = Army1 + Army2].
The solution found is the following:
selected(3,britain,1,1) selected(1,alexandria,1,1)
which means that we should place one army and one reserv in each britain and alexandria.
(There are 6 optimal solutions of this problem.)
See
other implementations
Sicherman Dice
Encoding:
sicherman_dice.lp
From Wikipedia
Sicherman_dice:
Sicherman dice are the only pair of 6-sided dice which are not normal dice,
bear only positive integers, and have the same probability distribution for
the sum as normal dice.
The faces on the dice are numbered 1, 2, 2, 3, 3, 4 and 1, 3, 4, 5, 6, 8.
#const n = 6. % number of side per die
#const m = 10. % max integer on a die
#const start = 1. % start value (set to 0 for the extra two solutions)
% standard distribution of 2 dice
dist(2, 1). dist(3, 2). dist(4, 3).
dist(5, 4). dist(6, 5). dist(7, 6).
dist(8, 5). dist(9, 4). dist(10,3).
dist(11,2). dist(12,1).
sides(1..n).
values(start..m).
dists(2..12).
dist_sums(S) :- dist(_, S).
1 { d1(Side, Value) : values(Value) } 1 :- sides(Side).
1 { d2(Side, Value) : values(Value) } 1 :- sides(Side).
% combine the dice so we can #sum over them
comb(S1,V1,S2,V2) :- d1(S1,V1), d2(S2,V2).
1 { comb(S1,V1,S2,V2) : values(V1;V2) } 1 :- sides(S1;S2).
% symmetry breaking
:- d1(S1a,V1a), d1(S1b,V1b), S1a < S1b, V1a > V1b.
:- d2(S2a,V2a), d2(S2b,V2b), S2a < S2b, V2a > V2b.
:- d1(S,V1),d2(S,V2), V1 > V2.
Sum #sum [ comb(S1, V1, S2, V2) : sides(S1;S2) : values(V1;V2) : V1+V2 == K] Sum :- dist(K, Sum).
#hide.
#show d1(Side, Value).
#show d2(Side, Value).
And it shows the two solutions mentioned above.
See
other implementations
Set Partition
Encoding:
set_partition.lp
Problem formulation taken from
Koalog (could not find the exact page now)
This is a partition problem.
Given the set S = {1, 2, ..., n},
it consists in finding two sets A and B such that:
- A U B = S
- |A| = |B|
- sum(A) = sum(B)
- sum_squares(A) = sum_squares(B)
See
other implementations
Averbach problem 1.4
Encoding:
averbach_1.4.lp
Problem 1.4 from the book "Problem Solving Through Recreational Mathematics" by Averbach and Chein.
Messr Baker, Dyer, Farmer, Glover, and Hosier are seated around a circular table,
playing poker. Each gentleman is the namesake of the profession of one of the others.
The dyer is seated two places to the left of Mr Hosier.
The baker sits two places to Mr Baker's right.
The farmer is seated to the left of Mr Farmer.
Mr Dyer is on the glover's right.
What is the name of the dyer?
This is one of my standard problem for testing the modulo operator (
#mod
in Clingo). The constraint
The dyer is seated two places to the left of Mr Hosier.
(which may be stated as
dyer = (Hosier - 2) mod 5
in, say, MiniZinc) is
translated into:
:- x(_, p_dyer, P1), x(n_hosier, _, P2), P1 != (P2 - 2) #mod 5.
The integrity constraint means that we remove all the
solutions that contains the stated condition (hence the
!=
). Sometimes it's confusing
to state the constraint in this manner; on the other hand sometimes it's very convenient.
See
other implementations
Scheduling speakers
Encoding:
scheduling_speakers.lp
Scheduling of 6 speakers in 6 slots. From Rina Dechter, Constraint Processing, page 72.
See
other implementations
Traffic lights problem, CSPLib #16
Encoding:
traffic_lights.lp
This is a
small problem from the CSPLib where the object is to find different combinations of lights for cars and pedestrians.
See
other implementations
Daily schedule, small scheduling problem
Encoding:
daily_schedule.lp
This is a small problem I found the other day at the site for the logic programming system Hansei (in ML):
Solving the logical puzzle (scheduling problem) posed by Mikael More
on October 25, 2010:
For the daily schedule for Monday to Wednesday:
One of the days I'll shop.
One of the days I'll take a walk.
One of the days I'll go to the barber.
One of the days I'll go to the supermarket.
The same day as I go to the supermarket, I'll shop.
The same day as I take a walk I'll go to the barber.
I'll go to the supermarket the day before the day I'll take a walk.
I'll take a walk Tuesday.
Which are all possible daily schedules, regarding those four events?
...
That is, on Monday I go to the supermarket and shop, on Tuesday I walk
and take a haircut. There is only one schedule satisfying the constraints.
It is as direct as possible:
days(monday;tuesday;wednesday).
actions(shop;walk;barber;supermarket).
% an action is done exactly once
1 { x(Day, Action) : days(Day) } 1 :- actions(Action).
% The same day as I go to the supermarket, I'll shop.
:- x(Day1, supermarket), x(Day2, shop), Day1 != Day2.
% The same day as I take a walk I'll go to the barber.
:- x(Day1, walk), x(Day2, barber), Day1 != Day2.
% I'll go to the supermarket the day before the day I'll take a walk.
:- x(Day1, supermarket), x(Day2, walk), Day1 >= Day2.
% I'll take a walk Tuesday.
x(tuesday, walk).
Zebra problem
Encoding:
zebra.lp
From Wikipedia:
Zebra_Puzzle
1. There are five houses.
2. The Englishman lives in the red house.
3. The Spaniard owns the dog.
4. Coffee is drunk in the green house.
5. The Ukrainian drinks tea.
6. The green house is immediately to the right of the ivory house.
7. The Old Gold smoker owns snails.
8. Kools are smoked in the yellow house.
9. Milk is drunk in the middle house.
10. The Norwegian lives in the first house.
11. The man who smokes Chesterfields lives in the house next to the man with the fox.
12. Kools are smoked in the house next to the house where the horse
is kept. (should be ".. a house ...", see Discussion section)
13. The Lucky Strike smoker drinks orange juice.
14. The Japanese smokes Parliaments.
15. The Norwegian lives next to the blue house.
Now, who drinks water? Who owns the zebra? In the interest of clarity,
it must be added that each of the five houses is painted a different color,
and their inhabitants are of different national extractions, own different pets,
drink different beverages and smoke different brands of American cigarets [sic].
One other thing: in statement 6, right means your right.
The complete code:
% domains
colors(red;green;ivory;yellow;blue).
nationalities(english;spaniard;ukrainian;norwegian;japanese).
animals(dog;fox;horse;zebra;snails).
drinks(coffee;tea;milk;orange_juice;water).
cigarettes(old_gold;kools;chesterfields;lucky_strike;parliaments).
% 1. There are five houses.
houses(1..5).
% alldifferents
1 { color(House, Color) : colors(Color) } 1 :- houses(House).
1 { color(House, Color) : houses(House) } 1 :- colors(Color).
1 { nationality(House, Nationality) : nationalities(Nationality) } 1 :- houses(House).
1 { nationality(House, Nationality) : houses(House) } 1 :- nationalities(Nationality).
1 { animal(House, Animal) : animals(Animal) } 1 :- houses(House).
1 { animal(House, Animal) : houses(House) } 1 :- animals(Animal).
1 { drink(House, Drink) : drinks(Drink) } 1 :- houses(House).
1 { drink(House, Drink) : houses(House) } 1 :- drinks(Drink).
1 { smoke(House, Cigarette) : cigarettes(Cigarette) } 1 :- houses(House).
1 { smoke(House, Cigarette) : houses(House) } 1 :- cigarettes(Cigarette).
next_to(H1,H2) :- houses(H1;H2), |H1-H2| == 1.
% 2. The Englishman lives in the red house.
:- color(H1, red), nationality(H2, english), H1 != H2.
% 3. The Spaniard owns the dog.
:- nationality(H1, spaniard), animal(H2,dog), H1 != H2.
% 4. Coffee is drunk in the green house.
:- color(H1, green), drink(H2, coffee), H1 != H2.
% 5. The Ukrainian drinks tea.
:- nationality(H1, ukrainian), drink(H2, tea), H1 != H2.
% 6. The green house is immediately to the right of the ivory house.
:- color(H1, green), color(H2, ivory), H1 != H2 + 1.
% 7. The Old Gold smoker owns snails.
:- smoke(H1,old_gold), animal(H2, snails), H1 != H2.
% 8. Kools are smoked in the yellow house.
:- smoke(H1, kools), color(H2, yellow), H1 != H2
.
% 9. Milk is drunk in the middle house.
:- not drink(3, milk).
% 10. The Norwegian lives in the first house.
:- not nationality(1,norwegian).
% 11. The man who smokes Chesterfields lives in the house next to the man with the fox.
:- smoke(H1, chesterfields), animal(H2, fox), not next_to(H1,H2).
% 12. Kools are smoked in the house next to the house where the horse
% is kept. (should be ".. a house ...", see Discussion section)
:- smoke(H1, kools), animal(H2, horse), not next_to(H1,H2).
% 13. The Lucky Strike smoker drinks orange juice.
:- smoke(H1, lucky_strike), drink(H2, orange_juice), H1 != H2.
% 14. The Japanese smokes Parliaments.
:- nationality(H1, japanese), smoke(H2, parliaments), H1 != H2.
% 15. The Norwegian lives next to the blue house.
:- nationality(H1, norwegian), color(H2, blue), not next_to(H1, H2).
has_zebra(Nationality) :- nationality(House, Nationality), animal(House, zebra).
drinks_water(Nationality) :- nationality(House, Nationality), drink(House,water).
% for output:
house(House, Color, Nationality, Animal, Drink, Cigarette) :-
houses(House),
color(House, Color),
nationality(House, Nationality),
animal(House, Animal),
drink(House, Drink),
smoke(House, Cigarette).
See
other implementations
KenKen
Encoding:
kenken2.lp
Wikipedia:
KenKen
KenKen or KEN-KEN is a style of arithmetic and logical puzzle sharing
several characteristics with sudoku. The name comes from Japanese and
is translated as "square wisdom" or "cleverness squared".
...
The objective is to fill the grid in with the digits 1 through 6 such that:
* Each row contains exactly one of each digit
* Each column contains exactly one of each digit
* Each bold-outlined group of cells is a cage containing digits which
achieve the specified result using the specified mathematical operation:
addition (+),
subtraction (-),
multiplication (x),
and division (/).
(Unlike in Killer sudoku, digits may repeat within a group.)
...
More complex KenKen problems are formed using the principles described
above but omitting the symbols +, -, x and/, thus leaving them as
yet another unknown to be determined.
It took a while to get both principal representation and then the conditions correct.
The hints are represented with the operators explicitly stated:
p("+", 11, 1,1, 2,1).
p("/", 2, 1,2, 1,3).
...
Here are some of constraints for handling 2 parameter hints.
% 2 arguments
:- p("+", Res, X1,X2, Y1,Y2), x(X1,X2, A), x(Y1,Y2, B), A+B != Res.
:- p("*", Res, X1,X2, Y1,Y2), x(X1,X2, A), x(Y1,Y2, B), A*B != Res.
...
See
other implementations
17x17 grid problem
Encoding:
17.lp
I wrote about this grid problem last August in
Nontransitive dice, Ormat game, 17x17 challenge.
This ASP encoding solves 14x14 quite fast (< 1 second) using the following parameters:
clingo -c num_rows=14 -c num_cols=14 --stat --heuristic=Vsids --restarts=2000,1.5 --shuffle=1,1 17.lp
with these statistics:
Time : 0.470
Prepare : 0.220
Prepro. : 0.050
Solving : 0.200
Choices : 5276
Conflicts : 3881
Restarts : 1
However, for larger values (n = 15..16) and experimenting with different solve parameters, I have had no luck.
Kakuro
Encoding:
kakuro.lp
Kakuro is yet another grid puzzle. From Wikipedia:
Kakuro:
The object of the puzzle is to insert a digit from 1 to 9 inclusive
into each white cell such that the sum of the numbers in each entry
matches the clue associated with it and that no digit is duplicated in
any entry. It is that lack of duplication that makes creating Kakuro
puzzles with unique solutions possible, and which means solving a Kakuro
puzzle involves investigating combinations more, compared to Sudoku in
which the focus is on permutations. There is an unwritten rule for
making Kakuro puzzles that each clue must have at least two numbers
that add up to it. This is because including one number is mathematically
trivial when solving Kakuro puzzles; one can simply disregard the
number entirely and subtract it from the clue it indicates.
The encoding is quite fast, solves the problem instance in 0.090s. However, it isn't very general since it only supports clues of length 2..5. Also, it's a tedious job stating the alldifferent constraint for the different arguments.
See
other implementations
Young Tableaux and partition
Encoding:
young_tableaux.lp
See Wikipedia:
Young_tableau:
A Young diagram (also called Ferrers diagram, particularly when represented using dots) is a finite collection of boxes, or cells, arranged in left-justified rows, with the row lengths weakly decreasing (each row has the same or shorter length than its predecessor).
Also see MathWorld:
YoungTableau.
The five partitions of 4 are
{4}, {3,1}, {2,2}, {2,1,1}, {1,1,1,1}
The corresponding standard Young tableaux are:
1. 1 2 3 4
2. 1 2 3 1 2 4 1 3 4
4 3 2
3. 1 2 1 3
3 4 2 4
4 1 2 1 3 1 4
3 2 2
4 4 3
5. 1
2
3
4
I thought this should be quite complicated to implement my standard approach of this in ASP. But actually it was quite easy to translate from the MiniZinc model:
See
other implementations
Airline crew allocation
Encoding:
crew.lp
From the Gecode example crew:
Example: Airline crew allocation
Assign 20 flight attendants to 10 flights. Each flight needs a certain
number of cabin crew, and they have to speak certain languages.
Every cabin crew member has two flights off after an attended flight.
This encoding solves the problem very fast for a schedule all 20 flight attendants, which is the object. However, if we regard it as an optimization problem where the object is to minimize the number of person filling the schedule (i.e. 19), it takes "forever". It finds 19 very fast, but to prove it takes very long (as do many CP system).
See
other implementations
Pi Day Sudoku 2009
Encodings:
sudoku_pi.lp
sudoku_pi_gcc.lp: with "occurrence count"
Via 360's:
Pi Day Sudoku 2009:
Each row, column, and region contains the digits 1-9 exactly once plus
three [Pi] symbols. There's a printable .pdf file
here
Also see BrainFrees Puzzles:
Pi Day 2009.
This was quite easy to encode but very time consuming to convert all the 12 regions to predicates.
The cardinality constraints ("exact 3 occurrences of Pi") is encoded quite directly in ASP.
#const n=12.
% domains
rows(1..n).
cols(1..n).
val(1;2;3;4;5;6;7;8;9;p).
val1_9(1..9).
regions(Region) :- region(Region, _, _).
% unique index
1 { x(Row, Col, Val) : val(Val) } 1 :- rows(Row), cols(Col).
% assign hints
x(Row, Col, Val) :- hint(Row, Col, Val).
% all different 1..9
1 { x(Row, Col, Val) : rows(Row) } 1 :- val1_9(Val), cols(Col).
1 { x(Row, Col, Val) : cols(Col) } 1 :- val1_9(Val), rows(Row).
% 3 occurrences of pi per row and column
3 { x(Row, Col, p) : cols(Col) } 3 :- rows(Row).
3 { x(Row, Col, p) : rows(Row) } 3 :- cols(Col).
% handle the regions
% all different for 1..9 in regions
1 { x(Row, Col, Val) : region(Region, Row, Col) } 1 :- regions(Region), val1_9(Val).
% 3 occurrences of pi in the regions
3 { x(Row, Col, p) : region(Region, Row, Col) } 3 :- regions(Region).
However, I miss the generality of the global constraint
global cardinality count
, and did implement (in
sudoku_pi_gcc.lp) some sort of ersatz which handles both the 1 and 3 counts (by the value
Occ
for each value
occ(Val, Occ)
instead of stating them separately:
% occ(Number, Occurrences).
occ(1;2;3;4;5;6;7;8;9, 1).
occ(p, 3).
% ..
.
% rows and columns
Occ { x(Row, Col, Val) : rows(Row) } Occ :- val1_9(Val), cols(Col), occ(Val, Occ).
Occ { x(Row, Col, Val) : cols(Col) } Occ :- val1_9(Val), rows(Row), occ(Val, Occ).
% handle the regions
Occ { x(Row, Col, Val) : region(Region, Row, Col) } Occ :- regions(Region), val1_9(Val), occ(Val, Occ).
Both versions solve the problem in about 0.04 seconds but have slightly different number of choices and conflicts:
sudoku_pi.lp: 7 choices, 2 conflicts, 0 restarts
sudoku_pi_gcc.lp: 39 choices, 12 conflicts, 0 restarts
Steiner triplets
Encoding:
steiner.lp
This implements the Steiner triplet problem. Formulation from
BProlog
The ternary Steiner problem of order n is to find n(n-1)/6 sets of elements
in {1,2,...,n} such that each set contains three elements and any two
sets have at most one element in common.
For example, the following shows a solution for size n=7:
{1,2,3}, {1,4,5}, {1,6,7}, {2,4,6}, {2,5,7}, {3,4,7}, {3,5,6}
Problem taken from:
C. Gervet: Interval Propagation to Reason about Sets: Definition and
Implementation of a PracticalLanguage,
Constraints, An International Journal, vol.1, pp.191-246, 1997.
Also see MathWorld
SteinerTripleSystem.
I'm not really happy with this encoding. It could probably be done in a more neater way since modeling set constraints is quite natural in ASP. Also, I have not found a way of encode a good symmetry breaking to ensure that the sets are in increasing order.
#const n = 7.
#const nb = n * (n-1) #div 6.
% domain
val(1..n).
sets(1..nb).
0 { x(Set, Val) } 1 :- sets(Set), val(Val).
% 3 values of each set
3 { x(Set, Val) : val(Val) } 3 :- sets(Set).
% count the number of common occurrences of each pair of Sets
check(Set1, Set2, Val, N) :-
sets(Set1;Set2),
Set1 < Set2,
val(Val),
N = #count { x(Set1,Val), x(Set2,Val) }.
% ensure that there are at most 1 occurrence
% with the same value (i.e. N=2) for any two sets.
:- sets(Set1;Set2), Set1 < Set2, 2 #sum[check(Set1, Set2, Val, N) : N == 2 ].
Here are some statistics for clingo for generating 1 solution with default parameters:
n time Choices Conflicts Restarts
--------------------------------------
7 0.01s 183 116 1
9 0.02s 412 136 1
13 0.33s 6269 2385 6
15 2.35s 22801 13755 10
19 > 2h
With
--restarts=10,2.5
it's a bit faster, but not much.
7 0.01s 57 20 1
9 0.03s 833 329 4
13 0.32s 6516 2387 6
15 0.46s 6744 1134 5
19 ?
See
other implementations